Experience & Skills
Download CVSkills
Unreal Engine 4 & 5
Shaders & Materials (HLSL)
Performance Profiling & Optimization
Niagara VFX
UI/UX Systems & Animation (UMG)
Blueprint & C++ (Unreal)
Editor Utility Widgets (Unreal)
Procedural Content Generation (PCG)
Pipeline & Tool Development
Real-Time VFX
Maya & 3ds Max
Substance Painter & Designer
Python Scripting
Git & Perforce
Cross-Disciplinary Collaboration
Technical Documentation
Mathematics for Games
University Lecturing
Languages
English
Italian
French
Arabic
Work Experience
Principal Technical Artist
Rekt Studios — Beirut
- Leading technical development across multiple game projects as principal discipline owner
- Designing and maintaining core gameplay systems, architecture, and technical art pipelines
- Mentoring team members through complex technical features and cross-discipline challenges
Technical Director
Kreationware — Dbayeh
- Co-developed and shipped Desert Revenant and Desert Revenant 2: The Reawakening on Steam
- Architected custom data-driven combat systems, scalable gameplay frameworks, and modular ability pipelines
- Owned VFX (500+ Niagara effects), UI engineering, shader authoring, Spine 2D integration, and performance optimisation
- Built Blueprint Editor Utility Widgets to streamline designer workflows for spells, characters, and enchantments
Game Developer
Ampersand Education
- Built a story-driven educational game composed of 6 interconnected mini-games in Unreal Engine
Technical Artist — Team Leader
Cre8mania — Mtayleb
- Led a team developing interactive VR experiences and mirror hologram installations
- Established and owned the studio’s 3D production pipeline from the ground up
Technical Artist
Kreationware — Dbayeh
- 3D art, UMG UI programming, and a major codebase refactor & optimisation pass on Kameleon
Freelance 3D Artist & Technical Artist
Self-Employed — Dbayeh
- Worked across post-production, character modelling, animation, architectural visualisation, VR, and game development projects
Technical Director & 3D Animator
FEER McQUEEN — Jeita
- Created 3D animated advertising content for high-profile commercial clients including Swatch and Banca Audì
- Work featured in the 2018 CG showreel
Technical Artist
Duckraid — Mkalles
- Built MEL Script tools for procedural building randomisation; configured and managed an 8-station render farm
3D Generalist
Montage TV Production — Furn el Shebbak
- 3D animation and post-production work for broadcast across the MENA region
Interactive 3D Technical Artist
Alcrea — Beirut
- Solo-developed an interactive touchscreen app for in-store car colour and trim customisation
3D Generalist — Technical Artist
Librairie du Liban — Zouk
- Built educational Unity 3D games covering Maths, Chemistry, Physics, and Natural Sciences for the Lebanese curriculum
Lecturer — Computer Graphics & Game Development
American University of Science & Technology — Beirut
- Taught senior-level university courses: Computer Graphics, AI for Games, Game Design & Development
- Designed curriculum and practical projects bridging real-time rendering theory with industry practice in Unreal Engine
Unreal Engine Teacher
BMB Smart — Ashrafieh
- Taught Unreal Engine fundamentals and game design principles to students aged 14–16