Experience & Skills

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Skills

Unreal Engine 4 & 5
Shaders & Materials (HLSL)
Performance Profiling & Optimization
Niagara VFX
UI/UX Systems & Animation (UMG)
Blueprint & C++ (Unreal)
Editor Utility Widgets (Unreal)
Procedural Content Generation (PCG)
Pipeline & Tool Development
Real-Time VFX
Maya & 3ds Max
Substance Painter & Designer
Python Scripting
Git & Perforce
Cross-Disciplinary Collaboration
Technical Documentation
Mathematics for Games
University Lecturing
English
Italian
French
Arabic

Work Experience

Jan 2022 – Present

Principal Technical Artist

Rekt Studios — Beirut

  • Leading technical development across multiple game projects as principal discipline owner
  • Designing and maintaining core gameplay systems, architecture, and technical art pipelines
  • Mentoring team members through complex technical features and cross-discipline challenges
Mar 2019 – Present

Technical Director

Kreationware — Dbayeh

  • Co-developed and shipped Desert Revenant and Desert Revenant 2: The Reawakening on Steam
  • Architected custom data-driven combat systems, scalable gameplay frameworks, and modular ability pipelines
  • Owned VFX (500+ Niagara effects), UI engineering, shader authoring, Spine 2D integration, and performance optimisation
  • Built Blueprint Editor Utility Widgets to streamline designer workflows for spells, characters, and enchantments
Nov 2021 – Apr 2022

Game Developer

Ampersand Education

  • Built a story-driven educational game composed of 6 interconnected mini-games in Unreal Engine
Nov 2017 – Jul 2018

Technical Artist — Team Leader

Cre8mania — Mtayleb

  • Led a team developing interactive VR experiences and mirror hologram installations
  • Established and owned the studio’s 3D production pipeline from the ground up
Jan 2017 – Aug 2019

Technical Artist

Kreationware — Dbayeh

  • 3D art, UMG UI programming, and a major codebase refactor & optimisation pass on Kameleon
Aug 2018 – Aug 2020

Freelance 3D Artist & Technical Artist

Self-Employed — Dbayeh

  • Worked across post-production, character modelling, animation, architectural visualisation, VR, and game development projects
Jun 2015 – Nov 2017

Technical Director & 3D Animator

FEER McQUEEN — Jeita

  • Created 3D animated advertising content for high-profile commercial clients including Swatch and Banca Audì
  • Work featured in the 2018 CG showreel
Jan 2015 – May 2015

Technical Artist

Duckraid — Mkalles

  • Built MEL Script tools for procedural building randomisation; configured and managed an 8-station render farm
Oct 2013 – Dec 2014

3D Generalist

Montage TV Production — Furn el Shebbak

  • 3D animation and post-production work for broadcast across the MENA region
Apr 2012 – Dec 2012

Interactive 3D Technical Artist

Alcrea — Beirut

  • Solo-developed an interactive touchscreen app for in-store car colour and trim customisation
Aug 2011 – Mar 2012

3D Generalist — Technical Artist

Librairie du Liban — Zouk

  • Built educational Unity 3D games covering Maths, Chemistry, Physics, and Natural Sciences for the Lebanese curriculum
Oct 2019 – Jul 2022

Lecturer — Computer Graphics & Game Development

American University of Science & Technology — Beirut

  • Taught senior-level university courses: Computer Graphics, AI for Games, Game Design & Development
  • Designed curriculum and practical projects bridging real-time rendering theory with industry practice in Unreal Engine
Nov 2018 – Mar 2019

Unreal Engine Teacher

BMB Smart — Ashrafieh

  • Taught Unreal Engine fundamentals and game design principles to students aged 14–16